8/30/2023 0 Comments Planet coaster parkLeading up to the Sun Flare, there’s a wide grand parade flanked by giant mechanical monsters, fountains and, errr, trees-on-top-of-trees (the result of my botched attempt at making a woodland area). Traffic management of people plays a big part in Planet Coaster (or people-trafficking, as I inappropriately quipped to the game’s creative director Jonny Watts), so I decide to start things with a towering ride called the Sun Flare, piercing into the sky right in the middle of the park, off of which paths will lead to other sections of my park. In addition, the more advanced tools like the robust, voxel-based terraforming (more on that later) and the custom rollercoasters aren’t available to me, meaning I don’t get the chance to get too bespoke and Frankensteinian with my creation. Thankfully, Rich is nice enough to tell me that he hasn’t got much of an eye for theme park design himself, meaning that we both blithely stumble through the hands-on together.
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